I’m a UX designer based in Stockholm with a background in music, known for my Curiosity, Empathy, and Creativity. I thrive in UX research and UI/UX design, turning real user insights into intuitive, human-centered experiences.


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UX Skillset


UI Design
UX Design
User research
Prototyping
User centered design
Workshop Facilitation
Information structure
Accessibility
Tools
Figma
Miro
Hostinger
AI
Latest Projects
Kvick
A mobile-first design for a food delivery app that uses large, appetizing images and a structured UI system to make ordering quick and intuitive. The focus was on accessibility, scalability, and a clear visual language.
SXC
In this project, I participated in the full Design Thinking process to improve networking at STHLM Xperience Conference through a web-based app. Research and testing helped us identify user needs and shape engaging solutions for the event experience.
I have strong experience working in customer service and coordination roles, where I developed good communication and problem-solving skills. I’m now eager to apply these skills and my passion for design in a UX role.
Experiences
Assistance Coordinator
SOS International
2024 - Present
Working part-time during studies handled emergency calls and dispatched roadside assistance and worked under pressure, supporting customers in distress.
Freelance Musician
Personal Projects
2022 - Present
Performed live and studio sessions across genres & led bands and rehearsals and arranged music performances for events and productions.


Educations
UX Designer
Nackademin
HT 2024 - VT 2026
I’m currently studying to become a UX Designer at Nackademin, where the program covers a wide range of skills to prepare me for the real world. The courses include everything from UX fundamentals like user-centered design, research methods (both quantitative and qualitative), and usability evaluation, to practical skills in UI design, interaction design, prototyping, and accessibility. We also dive into topics like information architecture, content strategy, agile methods, ethics in design, and even business skills relevant to UX.
The education is very hands-on. We work individually and in groups on real and fictional projects, using tools like Figma and Miro to create wireframes, prototypes, and test usability. There’s also a strong focus on practical experience through LIA (work placement) and a final thesis project. The program combines theory, practice, and real-world collaboration to help me grow into a confident and skilled UX designer.
Work Experience
Simularies to music
Music is like UX because both involve trying out ideas, getting feedback, and improving them. As a music producer and guitar player, I experiment with sounds and arrangements until they feel right. In UX design, I build interactive models to show how people will use a product so I can find and fix problems early.